LLM Inference Engines: A Technical Guide (DR)
// Deep Research
Core Concepts
Large Language Model (LLM) inference refers to using a pre-trained model to generate outputs (tokens) from input data, as opposed to training where model weights are updated. An LLM inference engine is the software system that loads a trained model and efficiently executes its forward pass to produce text. Inference is typically an autoregressive generation process: the model generates text one token at a time, each new token appended to the input context for the next step. This is different from training, where a fixed-length sequence is processed with a backward pass for gradients. In inference there is no backpropagation or weight update, allowing certain optimizations (like reduced precision arithmetic and caching) that wouldnât apply during training.
Autoregressive generation and attention: Most state-of-the-art LLMs (like LLaMA, GPT variants) use the Transformer architecture with self-attention. At inference, given an input sequence of tokens, the model computes a sequence of hidden states through multiple transformer layers. Each layerâs key operation is the attention mechanism, where the model attends to all previous tokens to decide the next token (Tensor Parallelism and Sequence Parallelism: Detailed Analysis ¡ Better Tomorrow with Computer Science) (Tensor Parallelism and Sequence Parallelism: Detailed Analysis ¡ Better Tomorrow with Computer Science). The transformerâs decoder uses a mask to ensure each new token only depends on earlier tokens (causal or autoregressive attention). A key aspect is key-value (KV) caching: as the model generates token by token, it caches the projected key and value vectors from the attention mechanism for past tokens. Instead of recomputing attention from scratch for the entire sequence each time, the engine reuses these cached KV tensors and only computes attention for the new tokenâs query against the stored keys/values (vLLM: Easy, Fast, and Cheap LLM Serving with PagedAttention | vLLM Blog). KV caching makes generation efficient by avoiding repeated computation over the full context on every step. The trade-off is memory: the cache can be large (e.g. up to ~1.7 GB for a single long sequence in LLaMA-13B (vLLM: Easy, Fast, and Cheap LLM Serving with PagedAttention | vLLM Blog)). Efficient memory management of the KV cache is a core challenge for inference engines.
Tensor operations: Under the hood, inference is dominated by large matrix-vector and matrix-matrix multiplies (for example, projecting embeddings or computing the transformer feed-forward layers). The engine must handle tensor manipulation operations (reshaping, concatenation, softmax for attention, layer normalization, etc.) optimized for the target hardware. Unlike training, inference can leverage one-pass fused operations since gradients are not needed. The compute pattern is mostly deterministic and sequential through the modelâs layers for each token.
Precision formats: A crucial difference in inference is that we can often use lower numerical precision to speed up computation and reduce memory, as long as accuracy remains acceptable. Common formats include 32-bit floats (FP32), 16-bit floats in IEEE half precision (FP16) or BFloat16 (BF16), and even integer quantized formats like 8-bit (INT8) or 4-bit (INT4). FP32 was traditionally used for full accuracy, but modern GPUs have specialized hardware (Tensor Cores) for FP16/BF16 that make them much faster with minimal loss in output quality. BF16 is a 16-bit format with a wider exponent range, often used in training on TPUs/GPUs for its stability. INT8 quantization goes further by representing weights (and sometimes activations) as 8-bit integers; this can significantly reduce memory and increase throughput, but it requires careful calibration or fine-tuning to avoid degrading the modelâs output quality (Tailoring LLM Inference with NVIDIA NIM using Key Features of TensorRT-LLM and vLLM | Dell Technologies Info Hub). INT4 (4-bit) pushes this further, trading more accuracy for even smaller model size (popular in projects like GPTQ and QLoRA). Many open-source LLMs can run in 8-bit or 4-bit mode with only minor drops in fidelity, achieving large speedups and memory savings (DeepSpeedExamples/inference/huggingface/zero_inference/README.md at master ¡ deepspeedai/DeepSpeedExamples ¡ GitHub) (Tailoring LLM Inference with NVIDIA NIM using Key Features of TensorRT-LLM and vLLM | Dell Technologies Info Hub). In practice, inference engines mix precisions: e.g. use FP16 for most of the model but keep a few sensitive layers in higher precision, or use INT8 for weights while keeping activations in FP16. The goal is to maximize performance per token while preserving model correctness.
Performance metrics: The efficiency of an LLM inference engine is measured by latency and throughput. Latency is the time it takes to produce a result â for interactive LLMs, one often measures time-to-first-token (how quickly the model produces the first output token after receiving a prompt) and per-token latency (how fast each subsequent token is generated) (A Guide to LLM Inference Performance Monitoring | Symbl.ai) (A Guide to LLM Inference Performance Monitoring | Symbl.ai). Throughput refers to how much output the system can generate in a given time. It can be measured per request or overall: for example, tokens per second (how many tokens are generated per second, aggregated across all concurrent requests) (A Guide to LLM Inference Performance Monitoring | Symbl.ai) (A Guide to LLM Inference Performance Monitoring | Symbl.ai), or requests per second for batch processing scenarios. There is often a trade-off: an engine might increase throughput by processing many requests together, at the cost of higher latency for each (due to waiting for batch formation). Optimizing an inference engine requires balancing these metrics according to the use case â e.g. a batch processing job might prioritize throughput, whereas a live chatbot prioritizes low latency.
Inference vs. training workloads: Inference typically uses a batch size of 1 or a few (especially for interactive use), whereas training uses large batches to maximize GPU utilization. This means inference is often more memory-bandwidth-bound (processing one tokenâs worth of data at a time) and can suffer from under-utilization of compute units. Techniques like KV caching, fused kernels, and batch scheduling are therefore critical to keep the hardware busy during inference. Another difference is that inference engines must handle arbitrary input lengths and dynamic control flow (e.g. stopping when an end-of-sequence token is produced), whereas training usually operates on fixed-length padded sequences. Overall, an inference engine for LLMs is specialized for forward-pass only computation, focusing on fast, consistent generation rather than the flexibility needed for training. Many optimizations (quantization, caching, etc.) are unique to inference.
Architectural Overview
An LLM inference engine is composed of several subsystems working in concert. At a high level, it takes a text prompt as input and returns generated text as output, passing through stages of preprocessing, neural network execution, and postprocessing. The core components include:
Tokenization subsystem: Converts input text into tokens (numerical IDs) that the model can understand, using a tokenizer (e.g. Byte-Pair Encoding or SentencePiece models). This subsystem handles the vocabulary mapping and also detokenizes the output IDs back into human-readable text.
Tensor execution engine: The heart of the system that carries out the neural network computations. This can be a deep learning framework (PyTorch, TensorFlow), a runtime like ONNX or TensorRT, or a custom engine. It loads model weights, allocates tensors, and runs the sequence of operations (matrix multiplications, layer norms, attention, etc.) for each forward pass. Highly optimized low-level libraries (BLAS, CUDA kernels) are used here for speed.
Memory manager: Manages allocation of memory for model weights, activation buffers, and the all-important KV cache. It must handle potentially huge allocations (for billions of parameters and long contexts) and do so efficiently to avoid fragmentation or out-of-memory errors. Some engines use memory pools or even OS-level memory-mapping tricks to handle model data.
Scheduler and batcher: Coordinates incoming requests and decides how to batch them for execution. It may queue requests and combine multiple prompts into a single batch to maximize GPU utilization. The scheduler also interleaves multiple generations in parallel, especially in asynchronous serving scenarios, to hide latency and improve throughput. In multi-threaded or distributed setups, it schedules work across threads/devices.
Serving infrastructure: The surrounding service that provides APIs (e.g. an HTTP or gRPC server). It handles user requests, authentication, and can distribute work to one or more model workers. In a multi-model deployment, this layer also routes to the appropriate model instance. For example, Hugging Faceâs Text Generation Inference (TGI) uses a router (in Rust) to receive HTTP requests, batch them, and then forward to a model server process that runs the actual inference on the GPU (text-generation-inference/docs/source/architecture.md at main ¡ huggingface/text-generation-inference ¡ GitHub) (text-generation-inference/docs/source/architecture.md at main ¡ huggingface/text-generation-inference ¡ GitHub).
To understand the data flow, consider the path from input to output in a typical inference engine:
Receive Input: The engine receives a prompt (raw text) via an API call or function call. In a server, the request may first land in a queue if the system is busy.
Tokenization: The text prompt is converted to a sequence of token IDs by the tokenizer. For example,
"Hello world"
might become[15496, 995]
depending on the modelâs vocabulary.Preparation and Batching: The request is packaged for the model execution. If multiple requests are being served concurrently, the engine may batch them together into a single forward pass. For batching, typically all sequences in a batch must be padded to the same length. The scheduler groups requests that are at a similar stage of generation to minimize padding and idle time. Some advanced engines use continuous batching â adding new requests on the fly as others are in progress â to keep hardware utilization high (Text Generation Inference) (Tailoring LLM Inference with NVIDIA NIM using Key Features of TensorRT-LLM and vLLM | Dell Technologies Info Hub).
Model Forward Pass (Prefill): The model processes the input tokens through all its layers. This produces output logits (a probability distribution over the vocabulary for the next token). For a decoder-only model, this prefill step also produces the initial KV cache for the input context, which is stored for subsequent use. The tensor execution engine carries out this workload, often using optimized routines like fused attention (more on that in later sections) to handle the sequence efficiently.
Decoding Step: The engine interprets the modelâs output logits to decide the next token. This could be a simple argmax (greedy decoding) or involve more complex sampling strategies (nucleus sampling, temperature adjustment, beam search, etc.). The decoding logic may be part of the engine or a separate component, but it interacts closely with the model engine because it determines the next input to feed.
Iterative Generation: The newly chosen token is appended to the sequence. If the generation isnât finished (e.g. the token isnât an end-of-sequence and the length limit isnât reached), the engine feeds the updated sequence (often just the new token, leveraging KV cache for prior context) back into the model for the next token. This loop continues token by token. Each iteration, the model only needs to compute for the newly added tokenâs position thanks to cached state, making the process efficient.
Postprocessing: Once the model indicates completion (by special token or reaching a stop criterion), the engine detokenizes the generated sequence of token IDs back into text. Any final processing like removing unwanted spaces or artifacts is done here.
Return Output: The generated text is returned via the API. In a streaming setup, tokens might be sent back incrementally as they are produced (to reduce perceived latency).
Throughout this flow, the memory manager ensures that model weights are in the right device memory, that there is space for activation buffers and caches, and that any memory no longer needed is freed. In a long-running service, memory fragmentation can become an issue, so the engine might use arenas or page-aligned allocations to recycle memory efficiently.
Batching and asynchronous scheduling: A naive engine processes one request at a time (synchronous mode). However, modern inference engines often use asynchronous scheduling to handle many requests with high throughput. For example, TGI and vLLM both implement schedulers that continuously form new batches from incoming requests, even as other batches are mid-generation (Text Generation Inference) (Tailoring LLM Inference with NVIDIA NIM using Key Features of TensorRT-LLM and vLLM | Dell Technologies Info Hub). This avoids the scenario where a fast request is stuck behind a slow one; instead, the scheduler might intermix tokens from different requests. One implication is that at each generation step, different sequences in a batch might have different lengths (some may have finished generating while others continue). The engine has to support uneven batching: either by masking out finished tokens or by removing completed sequences from the batch dynamically. Techniques like in-flight batching (TensorRT-LLMâs term) mean the engine can accept new requests into an ongoing generation loop and produce outputs for finished requests without stopping the whole batch (Tailoring LLM Inference with NVIDIA NIM using Key Features of TensorRT-LLM and vLLM | Dell Technologies Info Hub). This maximizes device utilization and throughput, especially under heavy load.
Synchronous vs. asynchronous: In a purely synchronous setup, the system might wait to gather N requests, run them all together, then return results, which is simple but can add latency (queue wait time) and doesnât adapt well to bursty traffic. Asynchronous systems use event loops or multi-threading to schedule work whenever appropriate. For instance, an asynchronous engine might start generating tokens for one request and if another request arrives, it will incorporate it at the next possible step rather than waiting for the first to finish. This approach is more complex, requiring careful management of state (each requestâs partial output, cache, etc.) and fairness (so one long request doesnât starve others). The reward, however, is much higher throughput. In practice, high-performance inference servers use asynchronous batching plus token-level scheduling, meaning they batch together all requests that are ready to generate the next token at roughly the same time (Text Generation Inference). If a request is waiting for a clientâs next prompt (e.g., in chat), it simply wonât be in the scheduling pool until it has input ready, at which point it can join a batch of other ready requests.
In summary, the architecture of an LLM inference engine spans from the user-facing API down to device-level kernels. It must efficiently handle text conversion, neural network execution with huge weight matrices, memory across CPU/GPU, and request multiplexing â all while maintaining the correctness of the autoregressive generation process. The following sections will dive deeper into how these components are optimized.
Optimization Strategies
Modern inference engines implement a variety of optimizations to achieve low latency and high throughput. Some key strategies include:
Quantization: Reducing numerical precision of model weights (and sometimes activations) to decrease memory usage and increase computation speed. Common approaches are post-training quantization to INT8 or INT4. For example, DeepSpeed-Inference applies a 4-bit weight quantization, shrinking model memory by ~4Ă with minimal code changes (DeepSpeedExamples/inference/huggingface/zero_inference/README.md at master ¡ deepspeedai/DeepSpeedExamples ¡ GitHub). Quantization can yield large speed-ups by leveraging faster integer math pipelines. NVIDIAâs TensorRT-LLM supports FP8 and INT8 quantization of attention and other layers, which can âsignificantly accelerate inference while maintaining acceptable accuracyâ (Tailoring LLM Inference with NVIDIA NIM using Key Features of TensorRT-LLM and vLLM | Dell Technologies Info Hub). The challenge with lower precision is preserving model quality â techniques like calibration, per-channel scaling, or mixed-precision (keeping certain sensitive layers in higher precision) are used to mitigate degradation. Quantization is particularly beneficial for deployment on edge devices or GPUs with limited memory, and is nearly standard for serving large models (8-bit weight quantization often has negligible impact on output for many LLMs (Tailoring LLM Inference with NVIDIA NIM using Key Features of TensorRT-LLM and vLLM | Dell Technologies Info Hub)).
FlashAttention: This is an optimized algorithm for the attention mechanism that minimizes memory usage and memory access overhead. Traditional attention computation has memory complexity O(N^2) in sequence length due to storing large intermediate matrices (the attention scores). FlashAttention (Dao et al. 2022) instead computes attention in a tiled fashion, never materializing the full matrix at once (FlashAttention: Fast and Memory-Efficient Exact Attention with IO ...). It exploits the high-bandwidth on-chip memory (like GPU shared memory or registers) to accumulate results in blocks. The result is a faster attention operation â benchmarks show FlashAttention can be 2-4Ă faster and use much less memory than naive implementations (The future of large language models is faster and more robust). In practice, FlashAttention enables longer context lengths and/or faster throughput, and many inference engines (TGI, FasterTransformer, etc.) incorporate it (Text Generation Inference). A second-generation FlashAttention-2 further improves speed for both forward and backward passes, and custom kernels inspired by these ideas appear in NVIDIAâs libraries. For a small but illustrative example: a 2048-length sequence attention that might normally consume ~16 MB of space for the score matrix can be executed with almost no extra memory using FlashAttention, reducing memory pressure and garbage collection.
Multi-query attention (MQA): In standard multi-head attention, each attention head has its own key, value, and query projections. That means if there are H heads, we store H separate key vectors and H value vectors per token. Multi-query attention is an architecture optimization (used in some recent LLMs) where we still have multiple query heads, but only one shared key and one shared value across all heads (Multi-head vs Multi-query vs Grouped-query attention | by Kantzuling) (Multi-Query Attention is All You Need - Fireworks AI) (or sometimes a small number of groups of heads). This drastically reduces the size of the KV cache: instead of H sets of keys and values, we have 1 (or a few) set. For example, if a model had 16 attention heads, using multi-query attention can cut the KV cache memory requirement by roughly 16Ă (since you donât store 16 duplicates of keys and values) (Grouped Query Attention (GQA) vs. Multi Head Attention (MHA)). The trade-off is a small decrease in model expressiveness, but research found that multi-query attention performs on par with multi-head for many tasks while being far more efficient in memory and speed. Some deployed models (like certain GPT-3 variants and PaLM) use MQA to scale to longer sequences without running out of memory. In an inference engine, supporting MQA means the attention kernel will broadcast one key/value across heads instead of reading separate ones, saving time in memory reads. This is an architectural choice made at model training time, but itâs noteworthy for engine design as it directly affects caching and throughput.
Operator and kernel fusion: A lot of the time in neural network inference is spent not on math, but on memory movement between operations. Kernel fusion combines multiple operations into one, so that data is loaded from memory once, operated on, and written back once, rather than multiple times. In transformers, common fusions include: combining the Q, K, V linear projections into a single fused kernel, fusing elementwise operations like bias addition + layer normalization, or even larger fusions like the entire attention sequence (QKV projection -> attention softmax -> output projection). Fusing reduces overheads like kernel launch latency and memory bandwidth usage, thus improving speed. Many inference engines use custom fused kernels â for instance, NVIDIAâs TensorRT-LLM comes with custom attention kernels that likely fuse steps of the attention computation for efficiency (Tailoring LLM Inference with NVIDIA NIM using Key Features of TensorRT-LLM and vLLM | Dell Technologies Info Hub). On CPUs, frameworks like ggml (used by llama.cpp) implement fused quantized matrix multiplies that directly multiply 4-bit weights with FP16 activations in one step. The result of fusion is especially visible in smaller batch scenarios: it keeps the compute units fed with data by eliminating unnecessary intermediate memory stalls.
Sparsity exploitation: Another optimization avenue is sparsity, which can be present in two forms: structured (e.g. entire neurons or heads pruned) or unstructured (random weight values are zero). Large models often have some redundancy that can be removed â recent research like SparseGPT can prune a fraction of weights with minimal impact on accuracy. If a model has been pruned or if attention patterns are naturally sparse, an inference engine can skip computations for zero values. Modern hardware like NVIDIA Ampere and Hopper GPUs even have support for fine-grained structured sparsity (e.g. two out of every four elements can be zero, and the hardware will skip them). Using this requires the model to be trained or pruned into that form. An inference engine could use a sparse BLAS library to multiply only the non-zero weights. However, exploiting unstructured sparsity is tricky unless the sparsity is very high (e.g. >90%), because the overhead of handling irregular data can outweigh the benefits. A more promising angle for LLMs is sparse attention patterns: instead of attending to all past tokens, the model could attend to a subset (as in Longformer, BigBird, etc.). In standard LLM inference, this isnât applicable unless the model itself was designed for sparse attention. But we might see future open models that have such mechanisms to allow efficient long-context inference by skipping some computations. In summary, sparsity is an optimization that requires support both in the model and the engineâs kernels â itâs an active area of research and more specialized than quantization or fusion.
Speculative decoding: Also known as draft-and-refine generation, this is a clever method to accelerate autoregressive generation by pairing a large model with a smaller âdraftâ model (OpenAI new feature 'Predicted Outputs' uses speculative decoding) (Tailoring LLM Inference with NVIDIA NIM using Key Features of TensorRT-LLM and vLLM | Dell Technologies Info Hub). The idea (introduced by OpenAI researchers) is to let a small, fast model generate a chunk of tokens speculatively, then have the large model validate those tokens in one go. For example, the small model might quickly propose 5 next tokens. The big model then conditionally accepts them by checking that when it is prompted with the first 4 of those tokens, it would indeed predict the 5th token as next. If the check passes, the big model can skip directly to that 5th token, effectively saving four individual generation steps. If the check fails at some point, the large model falls back to generating the next token normally and may start another speculative burst. When tuned well, speculative decoding can speed up generation by 2-3Ă with negligible impact on output quality (Intro to speculative decoding: Cheat codes for faster LLMs). The inference engineâs role in this is to support running two models in tandem and to efficiently intermix their outputs. It runs the draft model to get candidate tokens, then runs a single forward pass of the big model on those candidates (which is much faster than token-by-token), and coordinates the comparison. This technique reduces what we call inter-token latency by producing multiple tokens per big-model invocation. Some inference systems like vLLM and TensorRT-LLM have built-in support for speculative decoding (TensorRT-LLM Architecture â tensorrt_llm documentation) (Tailoring LLM Inference with NVIDIA NIM using Key Features of TensorRT-LLM and vLLM | Dell Technologies Info Hub). This approach is especially useful when latency is critical and you have extra compute headroom to utilize the smaller model concurrently.
Draft models and two-pass decoding: Speculative decoding is one form of using a draft model. More generally, one could use a second model or a second stage to improve or speed up generation. For example, a draft model might generate a rough summary or outline of the response which a larger model then expands or corrects. This isnât common in current deployments, but it is a research direction. Another approach is knowledge distillation at inference time: where a smaller model has been trained to mimic the larger modelâs behavior and runs faster (though typically this is done offline, producing a static smaller model). While not an engine optimization per se, the engine could be designed to easily swap between model variants or perform cascades (first run model A, then model B) if such multi-stage strategies become popular.
In addition to the above, there are numerous other optimizations in specialized engines: multi-threading optimizations (pinning threads to cores, using asynchronous GPU streams to overlap data transfer and compute), cache locality improvements (arranging data in memory to avoid CPU cache misses or to coalesce GPU memory accesses), and JIT compilation (just-in-time compiling model graphs with frameworks like TVM or TensorRT to generate optimized code specific to the model and hardware). Each of these can contribute to making inference more efficient.
Itâs worth noting that many optimizations target the bottlenecks observed in LLM inference: attention computation, memory movement, and the inherently sequential nature of generation. By applying techniques like quantization, smarter algorithms (FlashAttention), and parallel speculative approaches, inference engines significantly improve performance over a naive implementation. In practice, the highest performing systems combine multiple strategies â for instance, running an INT8 model with FlashAttention kernels and KV cache reuse yields compound benefits.
Memory Management
Memory is one of the central constraints in LLM inference. Serving a multi-billion-parameter model with long contexts can consume tens of gigabytes of memory. An inference engine must therefore intelligently manage memory usage, both GPU memory (HBM) and CPU memory, to avoid running out or wasting resources. Key considerations include handling model weights, activation tensors, and the growing KV cache efficiently.
Model weight storage: The modelâs parameters (matrices for each layer) often take the bulk of memory. A 13B model in FP16 takes ~26 GB just for weights. Engines use a few methods to manage this:
Memory mapping and lazy loading: Rather than load all weights into CPU RAM or GPU memory upfront, engines can memory-map the model file from disk. This allows the operating system to load into memory only the chunks that are actually needed, on demand. For example, llama.cpp uses
mmap
to map the GGUF/GGML model file, so that infrequently used parts might never be loaded, saving RAM. Some frameworks allow streaming weights layer by layer from disk or CPU to GPU. Eager loading means you load everything at initialization (which ensures fast access during compute but requires peak memory upfront), whereas lazy loading defers loading until the moment a weight is needed. Lazy loading combined with memory mapping can let you run models larger than RAM, although with a speed penalty due to disk I/O.On-the-fly offloading: Related to lazy loading is offloading weights to a secondary memory when not in use. In a multi-GPU setting, if a layer only runs on GPU0, the weights for that layer need not reside on GPU1âs memory at all. Systems like DeepSpeed Zero-Inference partition the model across GPU, CPU, and even NVMe storage. They keep only the layers about to be used on GPU, and swap others out to CPU or disk. Impressively, this allows serving models with hundreds of billions of parameters on a single GPU by leveraging CPU RAM and disk as extensions of memory (DeepSpeedExamples/inference/huggingface/zero_inference/README.md at master ¡ deepspeedai/DeepSpeedExamples ¡ GitHub) (DeepSpeedExamples/inference/huggingface/zero_inference/README.md at master ¡ deepspeedai/DeepSpeedExamples ¡ GitHub). The cost is latency when swapping layers in/out. For throughput-oriented scenarios, overlapping this data transfer with computation (double-buffering) can hide some of the latency. The engineâs memory manager in this case is quite complex: it must predict which layer will be needed next and ensure its weights are in place, while possibly evicting another layerâs weights to make room.
Quantized weight footprint: As discussed earlier, quantization can dramatically cut the memory needed for weights. A 4-bit quantized model is 8Ă smaller than FP32, meaning that same 26 GB 13B model could fit in ~3.5 GB. Many CPU-based engines rely on heavy quantization for this reason â to fit models in limited RAM. With quantization, one must consider how weights are stored vs. used: e.g. in 4-bit, two weights are packed per byte. The engine might leave them packed and use specialized kernels that read packed data, or unpack them temporarily for multiplication. Either way, the stored model size is reduced. DeepSpeedâs inference engine shows ~4Ă memory reduction from 4-bit weight quantization, which directly translates to higher batch sizes or longer sequences that can be handled (DeepSpeedExamples/inference/huggingface/zero_inference/README.md at master ¡ deepspeedai/DeepSpeedExamples ¡ GitHub).
KV cache and activations: During generation, each new token adds new key/value tensors to the cache. The KV cache size scales with (# of layers) * (# of attention heads) * (key_dim + value_dim) * seq_length
. For large models and long sequences this can outgrow even the model weights. For example, with LLaMA-13B, a single sequence of length 2048 tokens can consume multiple gigabytes of KV memory (vLLM: Easy, Fast, and Cheap LLM Serving with PagedAttention | vLLM Blog). Efficiently handling this is crucial:
Pre-allocation vs dynamic allocation: A simple strategy is to pre-allocate the maximum possible KV cache (for the max sequence length) at the start. This avoids doing memory allocations each time sequence grows. However, if most sequences are shorter than the max, this leads to wasted memory (internal fragmentation). Many frameworks historically did this, leading to low memory utilization in serving (vLLM authors found 60â80% of memory was wasted in typical settings) (vLLM: Easy, Fast, and Cheap LLM Serving with PagedAttention | vLLM Blog). Dynamic allocation means allocating more memory as the sequence grows. The difficulty is that GPU allocations are costly and can fragment the device memory if done frequently. An engine might allocate in chunks (e.g. allocate additional cache in blocks of, say, 128 tokens at a time) to amortize overhead.
Paged attention (memory paging): The vLLM engine introduced PagedAttention, which applies a virtual-memory-like approach to the KV cache (vLLM: Easy, Fast, and Cheap LLM Serving with PagedAttention | vLLM Blog) (vLLM: Easy, Fast, and Cheap LLM Serving with PagedAttention | vLLM Blog). It divides the cache for each sequence into fixed-size blocks (pages). These blocks can be non-contiguous in physical memory, managed by a table that maps logical order to physical addresses (vLLM: Easy, Fast, and Cheap LLM Serving with PagedAttention | vLLM Blog). This way, when a sequenceâs cache needs to grow, a new block is taken from a global pool. Thereâs little wasted space since sequences only allocate as many pages as needed, and the only waste is potentially the last partially filled page (under 4% overhead in practice) (vLLM: Easy, Fast, and Cheap LLM Serving with PagedAttention | vLLM Blog). When a sequence finishes, its pages are returned to the pool (marked free) and can serve a different sequence. This practically eliminates fragmentation in KV cache management. PagedAttention also enables advanced sharing: if two sequences have a common prefix (e.g. for multi-sample generation or batched prompts), they can point to the same physical blocks for that segment, using copy-on-write if one diverges (vLLM: Easy, Fast, and Cheap LLM Serving with PagedAttention | vLLM Blog). This KV cache reuse means memory and compute for the prompt can be shared among many outputs (e.g., generating 10 variations of a single prompt doesnât store the promptâs keys 10 times) (vLLM: Easy, Fast, and Cheap LLM Serving with PagedAttention | vLLM Blog). Such techniques are now being adopted in other engines as well (Tailoring LLM Inference with NVIDIA NIM using Key Features of TensorRT-LLM and vLLM | Dell Technologies Info Hub). The memory manager in a paged scheme maintains structures analogous to an OS: free lists of blocks, reference counts for shared blocks, etc., all optimized for GPU memory.
KV cache offloading: In scenarios with extremely long sequences or many concurrent sessions, the KV cache might not all fit on GPU. One approach is to offload older parts of the cache to CPU memory. DeepSpeed, for instance, allows moving the KV cache to CPU after a certain point, keeping only recent tokensâ KV on GPU (DeepSpeedExamples/inference/huggingface/zero_inference/README.md at master ¡ deepspeedai/DeepSpeedExamples ¡ GitHub). Since accessing CPU memory is slow (PCIe bottleneck), this is only viable if those older tokens arenât needed frequently â which in generation they typically arenât, except for computing attention for new tokens. But an attention operation needs all past keys/values. To mitigate this, some systems might fetch from CPU to GPU just in time (trading latency). Another idea is compression: since old tokens have diminishing influence, maybe compress their representation or drop every Nth tokenâs cache (not common in current implementations, but a potential research direction). The engineâs memory manager, if supporting KV offload, will likely monitor GPU memory usage and decide when to evict cache blocks to CPU, and have a strategy to retrieve them when needed (possibly overlapping compute with data transfer for efficiency).
Variable sequence lengths: Handling variable lengths in a batch is tricky. If one prompt is much longer than another in the same batch, the shorter one will have to do useless computations (padding) up to the length of the long one. Engines minimize this by sorting or bucketing requests by length, or by dynamic batching where new tokens are only generated for sequences that arenât finished. From a memory perspective, if sequences in a batch finish at different times, the engine can reclaim their cache memory early or reuse it for new requests. This is exactly what continuous batching and paged attention facilitate â they recycle memory from finished sequences on the fly. Without such capability, one would have to wait for the longest sequence in a batch to finish before freeing memory from any of them, which could significantly reduce throughput and memory utilization.
Memory pooling and fragmentation: In a long-running service, memory gets allocated for various tensors (activations, caches, temp buffers). Repeated alloc/free can fragment memory such that even if you have total free memory, it may not be contiguous enough for a large new tensor. Engines often use a memory pool/arena for GPU allocations â essentially grabbing a big chunk from CUDA at startup and then doling it out internally. This allows them to control fragmentation. When an inference engine knows the maximum sizes needed for certain buffers (which it often can, based on max batch and sequence), it will allocate them once and reuse them each request. For example, the activation buffers for each layer can be reused for every token generation step (since they arenât needed after that step completes, aside from the cache). Memory management also involves deciding when to use pinned (page-locked) memory on CPU for faster transfers, when to use unified memory, etc., depending on the scenario.
In summary, to serve large models in limited memory, an inference engine combines strategies: quantize to shrink weights, load weights only as needed (possibly from disk), allocate KV cache in a flexible way to accommodate unpredictable sequence lengths, and offload or reuse memory wherever possible. The engine should avoid situations of heavy memory waste â such as allocating a 50 GB buffer for a cache when only 10 GB is actually used â and avoid costly memory operations during critical paths (e.g. try not to allocate or move data in the middle of generating each token if it can be done beforehand or incrementally). The state-of-the-art memory managers, like those in vLLM and TensorRT-LLM, essentially act like miniature operating systems specialized for tensor memory, featuring techniques analogous to paging, caching, and defragmentation (vLLM: Easy, Fast, and Cheap LLM Serving with PagedAttention | vLLM Blog) (Tailoring LLM Inference with NVIDIA NIM using Key Features of TensorRT-LLM and vLLM | Dell Technologies Info Hub).
Parallelization Paradigms
LLMs are so large and computationally intensive that we often parallelize inference across multiple devices or machines. Several parallelism paradigms enable scaling beyond what a single hardware unit could handle. The main ones are tensor parallelism, pipeline parallelism, sequence parallelism, and expert parallelism. Each addresses a different dimension of the problem, and they can be combined.
Tensor Parallelism: This is also known as intra-layer model parallelism. It involves splitting the computations within each layer across multiple devices. For example, a weight matrix of shape [4096, 4096] could be split in half, with each GPU holding [2048, 4096] and computing half of the output features. After computing, the partial results might be concatenated or summed (some coordination is required â e.g., each GPU might produce a partial output vector that needs to be reduced). Megatron-LM is a famous example that uses tensor parallelism to split transformer layers across GPUs (Megatron-LM - Hugging Face). For inference, tensor parallelism allows a modelâs weights to be distributed, so each GPU only needs to store a fraction of the model. Communication is needed at certain points: e.g., in a linear layer split by output features, an all-reduce is needed to sum partial results if split along input dimension, or a gather if split along output dimension. Similarly, for attention, each GPU might handle a subset of heads and then the results are concatenated. The synchronization typically happens once per layer (so if a model has L layers, you do L small communications per token). With fast interconnect (NVLink or NVSwitch within a node), this overhead is manageable. Tensor parallelism tends to scale well up to the point that communication cost equals computation cost. Itâs most effective when each GPU still has enough compute to do (so you donât split too thin). For example, splitting a 30B model over 2-4 GPUs is common. Tensor parallelism is often employed for multi-GPU inference to handle models that are too big for one GPUâs memory. The trade-off: if communication is slow (like across networked machines), it can hurt latency significantly, so ideally tensor-parallel GPUs are in the same server with high-bandwidth links.
Pipeline Parallelism: Here, different GPUs hold different consecutive layers of the model. The model is partitioned by layers (e.g., GPU0 has layers 1-6, GPU1 has layers 7-12, etc.). When an input comes, it passes through the layers in sequence: first on GPU0, then the output is sent to GPU1 to continue, and so on. This forms a pipeline. For training, pipeline parallelism is often combined with micro-batching to keep all stages busy (while GPU0 is processing micro-batch 3, GPU1 might be processing micro-batch 2, etc., to avoid idle time). For inference on a single sequence, pipeline parallelism doesnât speed up latency (in fact, it adds some due to transfer time between stages). However, if you have multiple requests in flight, you can achieve throughput by pipelining them. For example, in a batch of 4 sequences, you could stagger them so that at any given moment each of the 4 GPUs is working on a different sequenceâs different layer stage. This way, you achieve parallel processing of 4 sequences in the pipeline. The complication is pipeline bubbles â when the pipeline isnât full (like at the start and end of processing, some GPUs are idle). With many layers and requests, the bubble overhead percentage diminishes. Pipeline parallelism is useful to fit very large models (each GPU only needs memory for its subset of layers), so itâs sometimes the only way to run a 175B model on, say, 8Ă40GB GPUs (each might hold ~22B worth of layers). The engine must manage sending activation tensors between devices. Efficient scheduling (like overlapping communication with computation of the next tokenâs earlier layers) can hide some latency. Some systems use an interleaved pipeline (splitting layers into chunks on each GPU) to reduce bubble size (Parallelisms â NVIDIA NeMo Framework User Guide) (Parallelisms â NVIDIA NeMo Framework User Guide). In practice, for inference serving, pipeline parallelism is less common than tensor parallelism because itâs harder to implement with dynamic request batching. It might be seen in static deployments of one giant model per cluster (with a sequence of GPUs always tied together to serve one request at a time, e.g., GPT-3 on 8 GPUs). One must also consider KV cache in pipeline parallelism â since all layers after attention need access to the cache, if layers are on different GPUs, the cache (which is per layer in some implementations) might be distributed too, meaning each GPU stores the keys/values for the layers it owns. Coordination is simpler if the KV cache can be partitioned by layer in this way.
Sequence Parallelism: This is a newer technique (not as widely used as the above two) that involves splitting the sequence length dimension across devices (Parallelisms â NVIDIA NeMo Framework User Guide). In other words, each GPU processes a different portion of the token sequence. This can reduce memory usage per GPU for activations because each GPU only holds activations for, say, 512 tokens out of a 2048 sequence. During attention, however, sequence parallelism requires communication because each tokenâs attention result may depend on keys/values that reside on other GPUs. Approaches like Ring Attention or Sequence-parallel attention partition the computation so that partial attention scores are computed locally then exchanged in a ring or all-to-all fashion (Parallelisms â NVIDIA NeMo Framework User Guide). The goal is to alleviate memory by not having one GPU store the entire NĂN attention matrix or all intermediate states. While this technique showed some success in training (to allow training longer sequences), in inference its utility is limited by the fact that usually batch sizes are small. But it could be useful if trying to serve extremely long contexts by leveraging multiple GPUsâ memory. For example, two GPUs could together hold a 32k token contextâs KV cache, each storing 16k tokens worth. Some coordination would be required every time a new token is generated (like GPU A needs GPU Bâs part of keys to compute attention for a token that might attend to entire 32k). That means significant communication overhead, which might be acceptable only if sequence length is truly huge and single GPU memory is a bottleneck. Sequence parallelism typically goes hand-in-hand with tensor parallelism (as seen in Megatron-LM) (NVIDIA/Megatron-LM: Ongoing research training transformer ...), where they first split the modelâs parameters and then also split the sequence for certain layers to reduce activation memory. Itâs an advanced strategy with niche use in inference, but conceptually important.
Expert Parallelism: This pertains to Mixture-of-Experts (MoE) models. MoE models have layers with many âexpertsâ (sub-networks), and a gating mechanism that selects one or a few experts to use for each input token (Parallelisms â NVIDIA NeMo Framework User Guide). This means at inference, for each token, the engine must route the tokenâs data to a particular expert. Expert parallelism distributes the experts across GPUs â e.g., if there are 16 experts and 4 GPUs, each GPU might hold 4 experts (Parallelisms â NVIDIA NeMo Framework User Guide). When a token arrives at an MoE layer, the gating decides it should go to expert #7 (for example). The engine then sends that tokenâs embedding to whichever GPU has expert 7, processes it there, and returns the output. Since different tokens in the same batch may go to different experts, this becomes an all-to-all communication problem: effectively a token shuffle across GPUs at that layer. After the MoE layer, all tokens continue through the model together. The advantage is massive scale: MoE models effectively have far more parameters (since not all are used at once) and can achieve higher quality per compute. But for inference, the engine must handle this dynamic parallelism. The load can be imbalanced (if many tokens choose expert 7, that GPU has more work while others idle). Systems like Tutel and DeepSpeed-MoE tackle this by balancing experts or processing multiple tokens in parallel per expert. Expert parallelism is thus a specialized form of model parallelism focusing only on those MoE layers, leaving other layers to potentially use tensor/pipeline parallelism as usual (Parallelisms â NVIDIA NeMo Framework User Guide). From an engine perspective, supporting MoE means having efficient collective communication for routing tokens, and the ability to execute different tokens on different devices simultaneously. In multi-node scenarios, this might involve an MPI all-to-all operation at each MoE layer, which can scale but requires fast networking. The trade-off here is between the increased model capacity and the overhead of communication; for large batch or many concurrent tokens, the overhead amortizes better.
Communication and synchronization: Each parallelism method introduces communication:
Tensor parallelism needs synchronization at least at output of every layer (all-reduce or gather of partial results). This is typically done with NCCL (for GPUs) which can achieve high bandwidth for such collectives, especially if using NVLink/InfiniBand.
Pipeline parallelism requires point-to-point sends of activations from one GPU to the next. Latency of these sends adds to overall latency; using overlapping and large batch sizes can alleviate it.
Sequence parallelism may require both all-reduce (to sum attention results from different sequence parts) and all-gather (to assemble a full sequenceâs output from parts) depending on implementation (Parallelisms â NVIDIA NeMo Framework User Guide).
Expert parallelism (MoE) can require all-to-all communication where each GPU sends some token embeddings to every other GPU.
These communications are usually implemented asynchronously: the engine can overlap communication with computation (for example, while waiting for an all-reduce of one layerâs output, maybe another stream is loading the next layerâs weights, etc.). Achieving good overlap is complex but crucial for scaling.
Scaling behavior: In theory, parallelism lets you handle models and workloads that scale with number of devices. In practice, diminishing returns set in once communication dominates. For instance, if you tensor-parallel a small model across too many GPUs, each GPU does very little compute and spends most time synchronizing. Thereâs also memory overhead: model parallel approaches often require duplicating some portion of the model on each device. Tensor parallel usually replicates any non-partitioned parameters (like layer norms or biases), and pipeline parallel might replicate entire small sections at boundaries. Additionally, the KV cache in a tensor-parallel model is often replicated across GPUs (each GPU caches the keys for the tokens it processed â if output needs all keys, they either must share or each has all keys; implementations vary). Some recent work, like context sharding, tries to shard the KV cache across devices in tensor parallel, but then requires gathering keys for attention (FlashAttention: Fast and Memory-Efficient Exact Attention with IO ...).
Real-world examples:
GPT-3 (175B) was famously served using model parallelism across multiple GPUs because 175B parameters didnât fit in one GPU. They likely combined tensor and pipeline parallelism during training and possibly for inference (OpenAIâs inference might even have used model sharding over dozens of GPUs for throughput).
TensorRT-LLM supports multi-GPU and multi-node inference through its API, built on NVIDIAâs NCCL and MPI for communication (TensorRT-LLM Architecture â tensorrt_llm documentation) (TensorRT-LLM Architecture â tensorrt_llm documentation). This indicates the engine can partition models and run across clusters, which is essential for the largest models or highest throughput setups.
Hugging Face TGI supports tensor parallelism for up to e.g. 8 GPUs, which many users employ to serve Llama-65B or Falcon-40B models that donât fit on a single GPU (Text Generation Inference).
vLLM primarily focuses on single-node efficiency (it currently does not implement multi-node parallelism in the open source version), but it can utilize multiple GPUs via tensor parallel (each GPU running a shard of the model).
DeepSpeed can leverage pipeline + tensor (and MoE if needed) as itâs built on training code; for inference one might use tensor parallel to fill GPUs and possibly pipeline if a model is still too large.
To summarize, parallelization paradigms allow inference engines to scale out to larger models and higher throughput. Tensor parallelism slices the neural network operations themselves, pipeline parallelism chains devices like an assembly line, sequence parallelism splits the data temporal dimension, and expert parallelism routes parts of the workload to specialized parameters. Each comes with a cost of communication and complexity. Effective inference engines often choose the simplest parallelism that meets their needs: e.g., use tensor parallel to fit the model in 2-4 GPUs if possible, resort to pipeline only if absolutely necessary, and use expert parallelism only if the model inherently is an MoE. As hardware (like GPUs with larger memory) improves, one can often avoid the most communication-heavy schemes. But for cutting-edge gigantic models, these parallel strategies are what enable inference to happen at all.
State-of-the-Art Systems
In recent years, several high-performance inference engines have been developed to serve LLMs efficiently. We will compare a few leading systems, highlighting their architecture, use cases, strengths, and limitations:
vLLM (PagedAttention Engine)
Architecture: vLLM is an open-source inference and serving engine from UC Berkeley, built around a novel memory management scheme called PagedAttention. It modifies the attention mechanism to allow KV cache to be stored in non-contiguous âpagesâ of GPU memory, much like an OS uses virtual memory (vLLM: Easy, Fast, and Cheap LLM Serving with PagedAttention | vLLM Blog). A global block allocator manages these cache pages, enabling dynamic growth and sharing of cache among sequences (vLLM: Easy, Fast, and Cheap LLM Serving with PagedAttention | vLLM Blog). The serving architecture of vLLM is integrated with a web server (FastAPI) for receiving requests, and it can serve multiple requests concurrently. A scheduler in vLLM performs continuous batching, meaning incoming requests are batched together on the fly at each step of generation â this keeps the GPU near fully utilized even with many parallel users.
Use cases: vLLM is optimized for high-throughput API serving. Itâs ideal when you have many concurrent users or requests and need to maximize tokens/sec on your GPU. It was used to power the Vicuna chat demo serving thousands of users, providing significantly higher throughput than standard HuggingFace pipelines (vLLM: Easy, Fast, and Cheap LLM Serving with PagedAttention | vLLM Blog) (vLLM: Easy, Fast, and Cheap LLM Serving with PagedAttention | vLLM Blog). It supports a variety of open models (LLaMA, GPT-J, etc.) out of the box via integration with Hugging Face models.
Strengths: The standout strength of vLLM is throughput under multi-user load. By eliminating most memory fragmentation and allowing efficient batch merging, it delivered up to 24Ă higher throughput than naive Transformers and ~3Ă higher than previous state-of-art like Hugging Face TGI in benchmarks (vLLM: Easy, Fast, and Cheap LLM Serving with PagedAttention | vLLM Blog). Memory sharing of prompt tokens (with copy-on-write) means even complex decoding like beam search or generating multiple completions is memory-efficient, enabling methods like parallel sampling with minimal overhead (vLLM: Easy, Fast, and Cheap LLM Serving with PagedAttention | vLLM Blog). Another strength is ease of use â it provides a simple Python API and compatibility with HuggingFace model definitions, so you donât need to convert models to a custom format.
Limitations: vLLMâs innovations are mostly around memory and scheduling; it doesnât (at least in its initial versions) incorporate as many low-level kernel optimizations as, say, NVIDIAâs TensorRT. It relies on PyTorch for execution, so its raw single-stream latency might be a bit higher than a fully compiled engine. It also initially supported only single-node operation (one machine, possibly with multiple GPUs), lacking multi-node distributed inference. So for extremely large models that require multi-node, or if you need the absolute lowest latency for a single request, vLLM might not be the top choice. However, for the common scenario of serving a moderately large model on one GPU to many users, vLLMâs efficiency and simplicity make it a top contender.
NVIDIA TensorRT-LLM
Architecture: TensorRT-LLM is NVIDIAâs specialized extension of TensorRT (their deep learning inference SDK) for LLMs. It provides a Model Definition API where you describe the transformer architecture (or use predefined ones for models like GPT-2, GPT-3, LLaMA, etc.), and then it compiles an optimized engine for that model on target GPUs (TensorRT-LLM Architecture â tensorrt_llm documentation) (TensorRT-LLM Architecture â tensorrt_llm documentation). Under the hood, TensorRT-LLM applies a host of optimizations: it uses custom CUDA kernels for attention and other transformer ops, does kernel fusion, and leverages ahead-of-time optimization knowing the exact model structure, max sequence, and hardware. It supports multi-GPU and even multi-node execution (using NCCL/MPI for communication) (TensorRT-LLM Architecture â tensorrt_llm documentation). TensorRT-LLM integrates with NVIDIAâs Triton Inference Server for deployment, meaning you can serve the optimized engine in a production server environment with HTTP/GRPC endpoints.
Use cases: This engine is tailored for scenarios where maximum performance is needed on NVIDIA GPUs, especially in production settings. If you want to deploy a model and squeeze every last bit of throughput out of an A100 or H100, youâd use TensorRT-LLM to compile it. Itâs also useful when running on NVIDIAâs cloud platforms or on-prem GPUs with Triton, due to the easy integration. Models that are supported include popular architectures from 7B up to multi-billion models, and one can also incorporate techniques like using LoRA adapters at inference (TensorRT-LLM can integrate LoRA weights into the engine build) (Tailoring LLM Inference with NVIDIA NIM using Key Features of TensorRT-LLM and vLLM | Dell Technologies Info Hub).
Strengths: Speed and efficiency on NVIDIA hardware are the prime strengths. By compiling to a TensorRT engine, it eliminates the overhead of a general framework and uses highly optimized kernels. Reports show it achieving very high token/s numbers, especially on the latest GPUs â e.g., over 10,000 tokens/s for Llama2-13B on an H100 in a 100ms latency regime (TensorRT-LLM Architecture â tensorrt_llm documentation). It supports advanced features like quantization to FP8/INT8 within the engine (Tailoring LLM Inference with NVIDIA NIM using Key Features of TensorRT-LLM and vLLM | Dell Technologies Info Hub), further boosting performance. Another notable feature is in-flight batching (Tailoring LLM Inference with NVIDIA NIM using Key Features of TensorRT-LLM and vLLM | Dell Technologies Info Hub), analogous to vLLMâs continuous batching, which ensures the GPU is never idle waiting for requests â new requests can join between decoding steps. TensorRT-LLM also implemented chunked context processing (Tailoring LLM Inference with NVIDIA NIM using Key Features of TensorRT-LLM and vLLM | Dell Technologies Info Hub) and KV cache reuse across requests with identical prefixes (Tailoring LLM Inference with NVIDIA NIM using Key Features of TensorRT-LLM and vLLM | Dell Technologies Info Hub), indicating it has adopted techniques similar to PagedAttention for memory efficiency. Moreover, because it works with Triton, it brings enterprise-grade features (telemetry, multi-model serving, etc.).
Limitations: The main drawback is that using TensorRT-LLM is more complex. Models might need to be converted or defined in the API, and the compilation can take time and requires heavy GPU RAM (compiling a big model might need tens of GB free). Flexibility is reduced â the engine is built for specific max sequence length, batch size, etc. If you suddenly need a longer sequence, youâd have to rebuild. Itâs also NVIDIA-specific; it wonât run on non-NVIDIA GPUs or CPUs. Debugging can be harder because once compiled, you canât easily inspect intermediate results. Finally, while TensorRT-LLM excels at throughput, itâs optimized for GPU batches; serving very latency-sensitive single requests might not benefit as much from all optimizations (though still likely quite good). In summary, itâs a top choice for performance on supported hardware, but less friendly for rapid experimentation or non-GPU deployments.
DeepSpeed-Inference (Microsoft DeepSpeed)
Architecture: DeepSpeed is a deep learning optimization library that includes both training and inference components. DeepSpeed-Inference extends the PyTorch engine with optimized kernels and memory management for transformers (Inference Overview and Features - DeepSpeed). Instead of requiring a separate compilation step, it hooks into model execution to swap in faster ops (like replacing the standard attention or layernorm with faster custom kernels). It supports model parallelism out-of-the-box â you can load a model checkpoint across multiple GPUs with a tensor_parallel
parameter, and DeepSpeed will partition the weights and manage communication (Inference Overview and Features - DeepSpeed) (Inference Overview and Features - DeepSpeed). A highlight of DeepSpeed-Inference is its focus on extreme model sizes: it introduced ZeRO-Inference and related techniques to handle models with hundreds of billions of parameters on limited hardware by partitioning weights and offloading to CPU/NVMe (DeepSpeedExamples/inference/huggingface/zero_inference/README.md at master ¡ deepspeedai/DeepSpeedExamples ¡ GitHub) (DeepSpeedExamples/inference/huggingface/zero_inference/README.md at master ¡ deepspeedai/DeepSpeedExamples ¡ GitHub). DeepSpeed-Inference also provides features like concurrency (multiple streams of generation in one process), and mixed-precision handling.
Use cases: Itâs well-suited for research environments or production environments that are based on PyTorch and need to serve very large models. If youâve trained a gigantic model with DeepSpeed or Megatron, you can use DeepSpeed-Inference to serve it with minimal changes â it can load the same checkpoint and apply the necessary parallelism. Itâs also a good choice when you only have, say, one GPU but a model that normally would require 4 â DeepSpeed can offload portions to CPU and make it feasible (slow but feasible). In the context of known projects, Microsoft has used DeepSpeed to showcase models like MT-NLG (530B) inference on clusters, and itâs available as part of the Hugging Face Accelerate integration for big model loading.
Strengths: Memory optimization is a major strength. Techniques like ZeRO partitioning and CPU offload mean DeepSpeed can serve models others simply cannot without more GPUs (DeepSpeedExamples/inference/huggingface/zero_inference/README.md at master ¡ deepspeedai/DeepSpeedExamples ¡ GitHub) (DeepSpeedExamples/inference/huggingface/zero_inference/README.md at master ¡ deepspeedai/DeepSpeedExamples ¡ GitHub). It also introduced a Mixture of Quantization (MoQ) approach that combines different quantization bits for different layers to squeeze more memory savings while maintaining accuracy (Inference Overview and Features - DeepSpeed). DeepSpeed-Inferenceâs custom kernels improve latency â the team reported up to 7.3Ă lower latency than naive implementations in some cases by using optimized attention and parallelism ([PDF] DeepSpeed Inference: Enabling Efficient Inference of Transformer ...). Another strength is that itâs somewhat seamless if youâre using the PyTorch ecosystem: you donât need to export the model or use a new runtime, you just initialize the model with DeepSpeed and it will handle the rest (injecting kernels, partitioning weights, etc. with no code changes to the model definition (Inference Overview and Features - DeepSpeed)). It supports pretty full-featured transformers (attention masking, different architectures, etc.) since it builds on the flexibility of PyTorch.
Limitations: Being tied to PyTorch and Python can be a limitation for ultimate deployment. It may not reach the absolute throughput of a compiled engine because thereâs still some framework overhead. Offloading to CPU, while enabling functionality, incurs big latency hits â itâs for throughput (or feasibility) at the cost of response time. DeepSpeed also historically has had a steep learning curve and some fragility when not used as intended (for example, certain PyTorch models might need minor modifications to work with DeepSpeedâs replacements, though they strive for compatibility). Another limitation is that DeepSpeedâs focus is often on multi-GPU or distributed scenarios; if you have a single GPU and a moderate model, its benefits are smaller (though things like kernel fusions still help a bit). In short, DeepSpeed-Inference shines for scale and integration in a PyTorch workflow, but might be overkill for smaller setups or not as optimized as dedicated servers for very high QPS with many small queries.
ggml / gguf (llama.cpp ecosystem)
Architecture: ggml is a lightweight tensor library in C/C++ designed for running large models on commodity hardware (CPUs, embedded devices) with minimal dependencies (llama.cpp - Wikipedia). The most famous use is in llama.cpp
, which allows running LLaMA and similar models on CPU (and even web browsers). ggml emphasizes strict memory management and multi-threading from scratch (llama.cpp - Wikipedia) â itâs not built on BLAS or any existing framework but implements its own optimized routines (including quantized kernels) and uses OS memory mapping for efficiency. The gguf format is a file format introduced to store model weights and metadata in one file for ggml-based models (llama.cpp - Wikipedia). Essentially, tools convert PyTorch models into a gguf (or previously ggml) file with 16-bit or lower precision, and llama.cpp uses that to run inference. The architecture is not server-oriented but rather a library; however, it can be integrated into simple clients or even a local server for single-user applications.
Use cases: ggml/gguf is popular for running LLMs on local machines that lack high-end GPUs â laptops, desktops, Raspberry Pis, etc. Itâs the backbone of many community efforts to use LLMs without cloud resources. Because it supports heavy quantization (down to 4-bit), people can run 7B-13B models on a few GB of RAM, which was unheard of before. It also has GPU offloading options now (you can offload some layers to GPU to accelerate, using CUDA or Metal on Apple GPUs). Itâs a purely offline library â youâd use it when you want an LLM on-device for personal assistance, or possibly in an edge deployment where you canât rely on large frameworks.
Strengths: Minimalism and low resource usage. ggml has no external dependencies and is highly optimized in C for various CPUs. It uses SIMD instructions (AVX, AVX2, AVX512 on x86; NEON on ARM) to accelerate the tensor math. The quantization support is a standout strength: it supports multiple quantization schemes (Q4, Q5, Q8 variants) that let you trade off memory vs. accuracy. A 4-bit quantized 7B model can run in under 4 GB of RAM, making it feasible on a laptop. The GGUF format consolidates model data for fast loading (llama.cpp - Wikipedia); combined with memory mapping, you can load a multi-GB model nearly instantly from an SSD (since it pages in as needed). Community benchmarks often show surprisingly good throughput given itâs CPU-bound â thanks to multi-threading, a 7B model can generate a few tokens per second on a modern CPU, which is enough for some interactive usage. Another strength is portability: ggml has been ported to WebAssembly (running in browsers), to mobile (via Apple MPS and Android builds), and more, truly living up to ârun anywhereâ.
Limitations: Speed is the obvious one â a CPU at a few tokens/sec is far from a GPU doing hundreds of tokens/sec. So for longer texts or many users, this is not suitable. Memory is still a limiter; even quantized, the largest models (70B+) are hard to run on typical hardware (a 70B at 4-bit still needs ~40 GB RAM, which only high-end PCs have). Also, ggml primarily focuses on inference and doesnât integrate with training (though some fine-tuning like LoRA has been adapted). Its kernel optimization is great for what it is, but cannot match the absolute performance of vendor-tuned GPU kernels. Another limitation is that as an independent implementation, it may lag in supporting the latest model architectures or features (for example, multi-query attention, or certain complex tokenizers, etc., had to be added specifically). The community has rapidly improved it, but if you need a model beyond what ggml supports, you might be out of luck until someone contributes the code. Finally, ggml is single-process, and not made for distributed serving â itâs really for individual use or embedding in applications, not an enterprise server handling 100 requests concurrently (though one could spin up multiple instances).
MLC-LLM (Machine Learning Compilation for LLMs)
Architecture: MLC-LLM is a project aiming to use machine learning compilers (like TVM) to automatically optimize LLMs for a wide range of hardware targets (mlc-ai/mlc-llm: Universal LLM Deployment Engine with ML ... - GitHub) (Introduction to MLC LLM - Machine Learning Compiler). Instead of writing kernel code by hand for each platform, you import a model into MLC and it compiles high-performance code (in C++/CUDA, Metal, etc.) for that model on the given device. It leverages the TVM Unity compiler stack to perform graph-level optimizations and low-level scheduling tuned to the model. The result is you get a bespoke inference engine for your specific model and hardware. MLC-LLM has demonstrated running Llama 2 on GPUs, on Apple Silicon (leveraging AMX and Metal), and even via WebGPU in browsers. The architecture is less about a persistent server and more about generating an optimized runtime library for the model.
Use cases: The mission of MLC-LLM is to âenable everyone to develop, optimize, and deploy LLMs on various hardwareâ (mlc-ai/mlc-llm: Universal LLM Deployment Engine with ML ... - GitHub). So itâs used when you have a model and want to deploy it to a non-standard environment efficiently. For example, if you want an LLM running on an iPhone GPU or a smart TVâs GPU, a hand-optimized solution probably doesnât exist â but you can compile one with MLC. Itâs also useful for prototyping how a model might run on novel hardware (like compiling for WASM threads for web, or for Vulkan). Essentially, itâs about portability and performance via automation.
Strengths: The key strength is hardware versatility. With a single high-level model description, you can get an inference engine for CPU, NVIDIA GPU, AMD GPU (via ROCm or Vulkan), Apple ANE/GPU, etc., without writing code in CUDA or Metal yourself. MLCâs generated code can be quite fast â in some cases matching or exceeding baseline PyTorch. It applies optimizations like weight pre-transposition, memory layout adjustments, and uses TVMâs auto-tuning to find efficient kernel schedules for each operator. Another strength is that MLC-LLM stays up-to-date with model innovations: since itâs more of a compiler, supporting a new model might be as simple as adding its compute graph definition and letting the compiler handle the rest (Define New Model Architectures - MLC LLM). The team behind it also created Web LLM, which impressively runs models in-browser using WebGPU. So MLC-LLM proves the value of an automated approach in reaching environments that would otherwise not be able to run LLMs (or not easily).
Limitations: The compiled approach often isnât as absolutely optimized as hand-tuned libraries for big platforms. For example, MLC might not beat TensorRT on an NVIDIA GPU, because NVIDIA engineers hand-wrote kernels to eke out every drop of performance. Compilation can also be time-consuming and complex; auto-tuning for a model might take hours to find the best schedule. If hardware or drivers are finicky, getting the compiler to produce correct code can be challenging (there might be bugs or edge cases in generated shaders, etc.). MLC-LLM also doesnât inherently solve multi-request serving or multi-device distribution â it typically produces a single-model, single-device runtime. Youâd have to build a serving layer on top if needed. Essentially, it trades some peak performance for broad accessibility. For many edge cases that trade-off is worth it, but for mainstream GPU servers, one might still lean on highly optimized vendor-specific engines.
Hugging Face Text Generation Inference (TGI)
Architecture: TGI is a production-ready server designed specifically for text generation models. It has a multi-component architecture (text-generation-inference/docs/source/architecture.md at main ¡ huggingface/text-generation-inference ¡ GitHub): a Rust router that handles HTTP requests, batching, and scheduling, and one or more backend model workers (in C++/Python with PyTorch or other libraries) that run the model inference (text-generation-inference/docs/source/architecture.md at main ¡ huggingface/text-generation-inference ¡ GitHub). TGI integrates many optimizations behind the scenes. It supports features like tensor parallelism for multi-GPU inference (Text Generation Inference), continuous batching of incoming requests (similar to vLLM) (Text Generation Inference), and uses optimized implementations of transformers (it can use FlashAttention and even PagedAttention on supported models) (Text Generation Inference). It also has conveniences like disk offloading, quantization support (through integrations with bitsandbytes
for 8-bit and GPTQ for 4-bit) (Text Generation Inference), and others. TGI exposes both a REST HTTP API and an API compatible with OpenAIâs format, making it easy to integrate.
Use cases: TGI is used when you want to serve an LLM with minimal hassle and robust performance. Hugging Face uses it to power their Inference Endpoint product and HuggingChat backend. Itâs ideal if you have a model on HF Hub; you can spin up TGI and point it at the model, and it handles loading and serving. It supports many open models out-of-the-box (Llama, Falcon, GPT-NeoX, etc.) (Text Generation Inference). With its multi-client and streaming support, itâs suited for real-time APIs and applications. Itâs also multi-platform, supporting NVIDIA, AMD (ROCm), and even Habana Gaudi accelerators via different backends (Text Generation Inference) (Text Generation Inference).
Strengths: Feature-rich and production-hardened. TGI incorporates a lot of best practices: server-sent events for token streaming (so clients can get partial outputs), proper batching to improve throughput, and instrumentation (OpenTelemetry, Prometheus metrics) for monitoring (Text Generation Inference). It has built-in safety features like output truncation, stop sequences, and even watermarking support for detection (Text Generation Inference). Performance-wise, it was state-of-the-art until specialized ones like vLLM emerged, and itâs quickly evolving (recent versions have added paged attention and other improvements). An advantage is that it stays closely in sync with Hugging Face Transformers library, so it benefits from the constant improvements there, and it can load models in the same way (including handling safetensors
, etc.). Another big strength is ease of use: a one-command launch to serve a model, without needing to know about the lower-level details. For many users, that convenience plus good performance is a winning combination.
Limitations: Since itâs built on PyTorch, there is still some overhead and it may not reach the extreme throughput of something like TensorRT on a single model. The Rust<->Python division (router vs worker) adds complexity, and if something goes wrong in one of them, debugging might be non-trivial. It also historically didnât have the memory optimizations like vLLMâs paging until recently, so it might use more GPU RAM for cache (however, updates are closing that gap (Text Generation Inference)). TGI also focuses on the serving part; itâs not an all-in-one library youâd link to your C++ app to run a model (in that case, one might use ONNX Runtime or similar). You run it as a server. This is fine for deployed services but could be a bit heavy if you just wanted a quick local generation (whereas something like llama.cpp is just a library call). Nonetheless, as of 2025, TGI is one of the most robust solutions, balancing performance with flexibility.
Each of these systems â vLLM, TensorRT-LLM, DeepSpeed, ggml, MLC, and TGI â has carved out a niche, and in many cases they inspire and incorporate each otherâs ideas (e.g., TGI adopting paged attention, TensorRT-LLM implementing similar KV reuse as vLLM, etc. (Tailoring LLM Inference with NVIDIA NIM using Key Features of TensorRT-LLM and vLLM | Dell Technologies Info Hub) (Text Generation Inference)). A researcher or practitioner might choose one over the other depending on constraints: for maximum GPU throughput and donât mind NVIDIA-only, go TensorRT; for multi-user throughput with simple setup, vLLM or TGI; for CPU-only deployment, ggml; for extremely large models or integration with training, DeepSpeed; for unusual hardware, MLC-LLM, and so on.
Hardware Considerations
The design of an LLM inference engine is heavily influenced by the target hardware. Different accelerators have different strengths, memory hierarchies, and supported operations. Below we discuss considerations for major hardware categories:
NVIDIA GPUs: These are the workhorses of LLM inference in 2025. NVIDIAâs data center GPUs (A100, H100, etc.) offer high memory bandwidth (HBM2/HBM3), large VRAM sizes (40GB, 80GB on high-end cards), and specialized Tensor Cores for fast matrix math in FP16/BF16/INT8/FP8. An inference engine targeting NVIDIA GPUs will leverage libraries like cuBLAS (for dense matrix multiply), cuDNN (for layer norms, etc.), and custom CUDA kernels for things like attention. Using Tensor Cores is crucial: it can give an order-of-magnitude speedup for matrix operations by doing 16-bit or 8-bit multiply-accumulate in hardware. For example, FP16 matrix multiplication on A100 can be 10Ă faster than FP32. Engines typically cast weights to FP16 on load and ensure that those ops run on Tensor Cores. The latest Hopper H100 GPUs even support FP8 and have faster INT8, which inference engines use via TensorRT or cutlass libraries (Tailoring LLM Inference with NVIDIA NIM using Key Features of TensorRT-LLM and vLLM | Dell Technologies Info Hub).
Memory hierarchy on NVIDIA GPUs includes on-chip SRAM (registers and shared memory) and L2 cache. Optimized kernels (like FlashAttention) are written to maximize re-use of data in these fast memories rather than going out to HBM frequently (FlashAttention: Fast and Memory-Efficient Exact Attention with IO ...). An inference engine might choose to fuse kernels to keep data in registers through multiple steps, or tile computations to fit in cache. Also, multi-GPU NVIDIA systems have NVLink/NVSwitch connecting GPUs with high bandwidth (e.g., 600 GB/s on NVSwitch), which engines exploit for parallelism (using NCCL for collectives over NVLink). Another consideration is concurrent streams: NVIDIA GPUs can overlap compute and data transfer using multiple CUDA streams, which engines use to overlap copying new weights (or KV to/from CPU) with ongoing computation.
AMD GPUs: AMDâs high-end GPUs (MI250, MI300) are also capable, with large memory and high bandwidth. They use a framework called ROCm for GPU computing, which provides libraries similar to NVIDIAâs (hipBLAS, etc.). An inference engine supporting AMD GPUs (like TGI does via ROCm, or MLC via Vulkan) may need to JIT compile kernels for AMD or rely on OpenCL/Vulkan backends. AMDâs newer chips also have matrix cores (so-called âMatrix Core Technologyâ in CDNA architecture) that accelerate FP16/BF16 matrix ops, though software support is still catching up. The memory hierarchy on AMD is similar (HBM, large L2 caches). One challenge is that the software stack is less mature, so some highly optimized kernels (like FlashAttention) might not be readily available â however, projects like ROCm FlashAttention are emerging. AMD GPUs in cloud (e.g., Azure) make this relevant. Engines often need to maintain a device abstraction so that kernel calls can be dispatched to cuBLAS vs hipBLAS depending on platform. If not, separate codepaths are needed. AMDâs ROCm doesnât perfectly mirror all of CUDAâs features, so some cutting-edge optimization might be NVIDIA-specific for now. But fundamentally, an engine can achieve good performance on AMD if it uses the hardware well; for example, running INT8 on AMDâs INT8 path, using multiple command queues for overlap, etc.
Intel GPUs: Intelâs foray (like the Intel Data Center GPU Max, or consumer Arc GPUs) have their oneAPI and Level Zero interface. They support BF16 and INT8 acceleration as well. However, they are less commonly used for LLMs yet. Engines that target Intel GPUs might do so through oneAPIâs DNN library or via OpenVINO (which can deploy models on Intel GPUs and CPUs). Intelâs GPUs have high bandwidth memory and decent compute, but one must use their compilers (like Intel oneAPIâs compiler for GPU kernels). The Intel Gaudi accelerator (by Habana, now Intel) is also notable; TGI supports Gaudi with a backend for example (Text Generation Inference). Gaudi has specialized tensor units optimized for BF16/FP16 and requires using Habanaâs synapseAI runtime and graph compiler. An engine written for NVIDIA likely cannot directly run on Gaudi; it requires model conversion to Gaudiâs format or using a framework that abstracts it. So hardware considerations include the portability of kernel implementations across these vendor stacks. In many cases, projects rely on intermediate representations (like ONNX or MLIR) to retarget different hardware.
Apple Silicon: Appleâs M1/M2 chips have a unified memory architecture (RAM shared between CPU and GPU, avoiding explicit copies) and a fast on-chip memory fabric. They also have a Neural Engine (ANE) optimized for INT8 and some matrix ops, and a GPU that is quite capable with Metal API. Inference engines on Apple often use Core ML or MPS (Metal Performance Shaders) to run models. For example, PyTorchâs MPS backend or MLC-LLMâs Metal support compiles kernels for Appleâs GPU. The unified memory means an engine doesnât have to worry about CPU-GPU transfer overhead, which simplifies memory management (no separate allocations and no explicit PCIe transfer cost). However, the GPU memory is not as large as high-end discrete GPUs (a Mac might have 16GB unified memory total). So quantization is valuable on Mac to fit models. The ANE can be used via Core ML for certain operations, but it is tricky to split workload between GPU and ANE seamlessly. Some projects convert models to Core ML format to run entirely on ANE, which can be very fast for 8-bit operations but might be limited by ANE memory (which is smaller). Overall, an engine targeting Apple would consider using the Metal API for custom kernels (like a FlashAttention port) and ensure it uses the many GPU cores effectively (Apple GPUs have many ALUs but need very parallel workloads to shine). Utilizing their tile-based memory (the Tile Memory on Apple GPU acts like an L2) is also something a compiler like MLC can handle.
CPUs: While not an accelerator, many inferences still happen on CPUs, especially for smaller models or where GPUs are unavailable. CPUs have become quite powerful with many cores (AMD Epyc, Intel Xeon have 64+ cores, and consumer CPUs up to 16-24 cores). Engines optimized for CPU will use threads and vector instructions. Libraries like oneDNN (MKL-DNN) provide optimized implementations for transformer primitives on x86, including INT8 support. The memory hierarchy on CPU (L3 cache, DRAM) is a limiting factor â CPU RAM bandwidth (say 100 GB/s) is much lower than GPU HBM (800+ GB/s). This means CPU inference often bottlenecks on memory, especially for large models. Thatâs why quantization is extremely helpful, as it cuts memory bandwidth needs. Some engines pin threads to cores to maximize cache reuse (NUMA considerations on multi-socket servers too). Additionally, some specialized CPU features: AVX-512 with support for BF16 (on newer Xeons, you have BF16 instructions which are great for LLMs), AMX (Advanced Matrix Extensions) on Intel 4th Gen Xeon provide tile matrix multiply instructions that speed up int8/bf16 matmuls significantly. An engine has to detect and use those (e.g., oneDNN or PyTorch will use AMX if available, giving 2-3Ă boost). So, hardware-aware means checking what instruction sets are present and dispatching accordingly. Similarly, for ARM CPUs, using NEON or SVE instructions matters.
NPUs and AI ASICs: There is a range of custom hardware for AI inference:
Googleâs TPU v4: These are used in Googleâs internal and cloud offerings. TPUs have their own compiler (XLA) and support bfloat16 and int8. They are designed for batch processing and have a different memory setup (TPU pods with fast interconnect between cores). If targeting TPUs, one often uses JAX or TensorFlow with XLA to compile the model. Some open models have been run on TPU via JAX. The inference engine in that case is basically XLA â it will generate a TPU program for the model that runs extremely fast if the batch is large enough (TPUs like large batch sizes to fill their matrix units).
AWS Inferentia / Trainium: AWS has Neuron SDK for these. They require compiling models to a binary that runs on the chip, similar to XLA. These chips support BF16/INT8 and are optimized for throughput per dollar. Inference engines might integrate with AWS Neuron runtime so that if deployed on AWS Inf1 or Inf2 instances, the model goes through that path (Hugging Face Transformers has some support for this).
Other ASICs like Cerebras WSE (wafer-scale engine): It can host an entire model on one giant chip with massive SRAM. The engine for that is the Cerebras software stack, which again compiles models to run on it. The architecture being so different (1,000,000 tiny cores on one wafer) means the typical GPU-optimized engine doesnât apply. But if one had to integrate, it would be at a high level (like exporting model to Cerebras graph).
Neuromorphic or analog devices are research-y, not used in mainstream yet for LLM inference, but as a future direction, engines may consider approximate computation on analog matrix multiplies for low power.
Memory and bandwidth considerations: A common theme is moving data is often more expensive than computing on it. On any hardware, an inference engine tries to reuse data in fast memory (caches or registers) as much as possible. For instance, on GPUs, reading weights from HBM is slow relative to doing FLOPs, so engines will often transpose or rearrange weights to access them coalesced, or even duplicate small weight matrices into shared memory if reused. On CPUs, keeping the working set within L3 cache (tens of MB) is key; if your modelâs layers are bigger than cache, youâll stream from RAM each time, which slows things down.
Bus bottlenecks and multi-device: When using multiple accelerators, the interconnect is crucial. PCIe 4.0/5.0 provides at most ~32 GB/s per GPU to CPU. NVLink can be more as mentioned, and NVSwitch fully connects many GPUs with high bandwidth. If an engine offloads data to CPU or does cross-GPU transfers not using NVLink, it can become the bottleneck (for example, if KV cache is on CPU, the PCIe latency for each tokenâs retrieval might dominate). Thatâs why engines aim to minimize cross-device transfers during the tight generation loop. They might pre-load everything needed onto the device or use peer-to-peer GPU copies (NVLink) rather than routing through CPU.
Software-hardware co-design: Many high-perf engines come with hardware-specific code paths. E.g., DeepSpeed has separate kernels for NVIDIA vs AMD vs CPU. TGI uses different backends for different devices (Text Generation Inference). One interesting trend is using auto-tuners (like TVM or Triton) to generate kernels optimized for a particular GPUâs characteristics (SM count, memory size, etc.). This can sometimes outdo general libraries.
In summary, the hardware dictates a lot: an inference engine must use available instructions (Tensor Cores, AVX512, etc.), manage memory hierarchy (to avoid bandwidth bottlenecks), and design around interconnect limits for multi-device. The best engine on one hardware might not even work on another (e.g., a CUDA-specific engine vs a TPU). Thus, many engines focus on a narrow set of hardware to maximize performance (like NVIDIA-only), while others sacrifice a bit of performance to be more general.
One concrete example: tokens/sec on H100 vs A100 vs CPU â an engine might get 10,000 tokens/s on H100 (TensorRT-LLM Architecture â tensorrt_llm documentation), 2,000 on A100, and 50 on a CPU for the same model. This huge range shows why making full use of the hardware features (like FP8 on H100) is so important. Engine developers often track the hardware roadmap: newer GPUs with more memory and bandwidth allow larger batch sizes or contexts, which might shift algorithmic choices (e.g., maybe you donât need to offload KV to CPU if the new GPU has 2Ă memory).
Filesystem and Model Access
Loading a multi-gigabyte model and its associated files is non-trivial, and using standardized model hubs can greatly simplify this process. Hugging Faceâs model hub has become a de facto source for open LLMs, and inference engines often integrate with it.
Model repositories and files: An LLM typically comes with:
A model weights file (or multiple files if sharded) â for example,
pytorch_model-00001-of-00002.bin
or.safetensors
files. These contain the serialized tensors of the model.A config file (e.g.
config.json
) â specifying the architecture details (number of layers, hidden size, number of heads, etc.) and sometimes special settings (like if rotary embeddings are used, or if the model is multi-query attention, etc.). This lets a generic engine instantiate the correct model structure.A tokenizer â often in files like
tokenizer.json
orvocab.json
+merges.txt
(for BPE). This defines how text is split into tokens and vice versa. Hugging Face provides atokenizer_config.json
and either merges/vocab or a unified sentencepiece model. The inference engine needs this to preprocess and postprocess text exactly as the model expects (tokenization must match what the model was trained on).A model card or README â not used by the engine directly, but important for humans to understand the modelâs intended use, limitations, and licensing. It often contains instructions or example code which can be useful reference.
When using Hugging Face Hub, an engine can fetch these automatically by model name. For instance, the Transformers libraryâs from_pretrained("model-name")
will download the files or load from cache. For large models, one often enables streaming or memory-mapped loading. Hugging Face supports streaming the weights from their blob storage â which means you can start inference without fully downloading the model to disk, as it will fetch needed parts on the fly. This is done via huggingface_hub
library or by using libraries like accelerate that can load directly to GPU from the cloud.
Safetensors vs Bin: Many models provide weights in safetensors
format, which is an immutable, safe binary format that loads faster and doesnât execute arbitrary code (unlike pickle-based .bin). Engines prefer safetensors because they can memory map them and load slices without reading the whole file. For example, if only part of a sharded model is needed on one GPU, safetensors allows reading just that tensor. The inference engine should handle both, but safetensors is recommended for performance and security (Text Generation Inference). In a multi-GPU setting, Hugging Faceâs device_map
argument can automatically split the model and only load each shard on the target device, which is very convenient.
Using model hubs: By pulling models from a hub, one ensures reproducibility â everyone gets the same weights given the same model identifier. The hub also handles versioning; you can pin a model to a specific commit or version to avoid changes. Engines might allow specifying a particular revision or using a snapshot. Model hubs also store metadata (in model card or in config) like the modelâs license (important for legal use), and technical specs like supported max length. For large community models like LLaMA variants, the hub often contains many forks (e.g., a version with int8 quantization, a version fine-tuned for instruct). By naming the right repository, the engine can load those variants seamlessly.
Filesystem considerations: Large models (tens of GB) may be split into shards because some filesystems or tools have difficulties with single huge files. The engineâs loader must concatenate or load all shards. Typically a JSON index file or naming convention (like -of-00002.bin
) guides the assembly. If you have limited disk space, you might need to load directly into memory and not store a full copy â some tools can do this by streaming into a memory-mapped file or using curtain
file objects.
Once loaded, engines might memory-map the model file to avoid double copying. For instance, if using PyTorch, one can load_state_dict
with map_location='cuda:0'
which streams directly into GPU memory (saves host memory). Another trick is sparse loading: if not all weights are needed immediately, you could load on demand (though in practice for inference, youâll eventually need all or most weights, except maybe some embedding matrix if not all tokens are used, but thatâs minor). Some frameworks, like MLC or ggml, have their own file formats (GGUF as mentioned, or TVMâs artifact), which might compress or optimize the data layout further.
Tokenization subsystem: Many inference engines rely on Hugging Faceâs Tokenizers library or the SentencePiece library (for models like LLaMA that use it). These are often fast (they use Rust implementations under the hood) and can handle unicode normalization and special tokens correctly. The tokenizer files on the hub are loaded to initialize these. An engine should ensure to use the exact files from the model repo, not a similar tokenizer, to avoid mismatches (e.g., GPT-2 vs GPT-Neo have subtle differences in tokenization rules). In some cases, models also have a merging of tokenizers and models (like a single JSON with merges and vocab). The engine logic needs to detect which type and load accordingly.
Reproducibility and configuration: Using the hub means you can note exactly which model (e.g. facebook/opt-6.7b
at revision X) was used to get certain outputs. This aids research and debugging. Also, config files allow the engine to be general-purpose: one code path can instantiate many different models by reading the config (hidden size, FFN size, etc.) and constructing the corresponding neural net. This is how tools like Transformers pipeline support dozens of architectures. For a custom engine, you might implement a generic TransformerBlock that reads a config and creates correct shapes, then load weights in order. The config and files give the blueprint and parts.
Local filesystem and caching: Hugging Face Hub by default caches downloads in ~/.cache/huggingface
(or a custom path). So the first time you run a model it downloads, subsequent times it uses the local copy. Engines should be mindful of this to avoid redundant downloads. Also, if deploying in an environment without internet, one might need to pre-download or provide the model files manually.
Other model hubs: While HF is prevalent, there are others like EleutherAIâs store or corporate model registries. ONNX models might be stored in ONNX Model Zoo. If an engine uses ONNX format, then loading is just reading the ONNX file and initializing an ONNX runtime session. The principle is similar: make sure the model file and possibly tokenizer are accessible.
Large model loading challenges: When models approach 50+ GB, even loading can be slow (from disk or network). Engines often print progress bars or use multi-threaded loading of shards to speed it up. For example, each shard could be loaded in parallel from disk. Thereâs also the question of warm-starting: if a model is to be used repeatedly, keeping it in memory is best. Some server frameworks allow loading the model at startup and then handling requests continuously (both TGI and vLLM do this â load once, serve many). If scaling horizontally, you might have multiple replicas each loading the same model (so having a central NAS or using the hub helps ensure consistency of those copies).
Integration with code examples: Hereâs a brief pseudo-code of how one might load a model from Hugging Face and run it in an engine context:
from transformers import AutoConfig, AutoTokenizer, AutoModelForCausalLM
model_name = "meta-llama/Llama-2-7b-hf"
config = AutoConfig.from_pretrained(model_name)
tokenizer = AutoTokenizer.from_pretrained(model_name)
model = AutoModelForCausalLM.from_pretrained(model_name, torch_dtype=torch.float16, device_map="auto")
# The device_map="auto" above would split the model across available GPUs automatically.
This example uses Hugging Faceâs high-level API which internally does a lot of what we described: it finds the model files (downloading if needed), possibly uses safetensors (if available), casts to float16, and places on devices. An inference engine might not use the AutoModel
(especially if itâs custom), but it could similarly pull the files and then load weights into its own structures.
Finally, model hubs often include evaluation results and artifacts. For example, a model might come with an accompanying JSON listing perplexity on some benchmarks. This is meta-information that doesnât affect the engine, but as a user of the engine, you might refer to it. For instance, if you quantize a model, the model card might say âINT8 version has <1% loss in accuracy on X datasetâ which reassures that using that version in the engine is fine.
In summary, using standardized filesystem layouts and hub APIs greatly reduces the boilerplate of getting an LLM ready for inference. It ensures that tokenization and model architecture align. Engines today often either wrap around HuggingFaceâs loader or at least follow its conventions so that a user can point the engine to a Hub model ID and get running quickly. This standardization has been a boon for the LLM community, enabling rapid sharing and deployment of new models.
Future Directions
As LLM inference technology continues to evolve, several trends and research directions are emerging that could shape next-generation inference engines:
Sparse expert routing and dynamic structures: Todayâs LLMs mostly run every layer for every token. But models with conditional computation are on the horizon â e.g., Mixture-of-Experts (MoE) with thousands of experts, or models that selectively activate parts of the network. These promise to massively increase parameter count (and thus potential knowledge) without proportional increase in computation per token. The challenge for inference engines is to support dynamic routing efficiently. In the future, we might have engines that can route each token through different sub-networks, possibly even different machines, in a flexible manner. This involves fast token-level load balancing and maybe even learning which hardware to use for which input (hardware-aware routing). Googleâs Switch Transformers and GLaM (Generalist Language Model) were early MoE models that needed such systems. Future engines could incorporate an intelligent router that directs traffic to different model shards or expert cores on the fly. This overlaps with expert parallelism discussed earlier, and as models at Google, Meta, etc., explore MoE for inference, the open-source engines will likely follow. Techniques like distillation or retrieval (see below) also introduce conditional paths (only use certain facts or modules), which engines will need to handle by loading appropriate pieces in and out quickly.
Hardware-aware decoding strategies: As the spectrum of hardware widens (from cloud GPUs to mobile NPUs), inference approaches might diverge. Hardware-aware decoding means choosing generation strategies that best exploit the hardware. For example, on a GPU with thousands of cores, running beam search with 10 beams in parallel might be efficient since it utilizes parallelism, whereas on a CPU that would be 10Ă slower. So an engine might adapt by doing greedy decoding on CPU but more exploratory search on GPU if needed, to maximize quality given the latency budget. Another angle is using hardware capabilities to accelerate certain decode algorithms: e.g., if an accelerator has fast matrix multiplies but slow control flow, one might prefer to pad and batch tokens (to use matrix ops) rather than generate one by one with branching conditions. We might see engines profiling their environment and adjusting batch sizes or using techniques like multi-threaded sampling (sampling multiple tokens concurrently and choosing one) to find an optimal point. Also, new hardware like optical or analog accelerators might favor certain lengths or certain quantizations; an engine could be aware and tweak how it feeds the model. In essence, the one-size-fits-all decode loop could become more specialized depending on whether youâre on an H100, an iPhone, or a new AI chip.
In-context learning optimizations: In-context learning (ICL) is when users provide examples or instructions in the prompt rather than fine-tuning the model. LLMs are surprisingly good at this but itâs costly â a long prompt eats up context window and time. Future engines might incorporate prompt preprocessing or compression to handle ICL better. For instance, rather than feeding 100 examples verbatim to the model every time, the engine could in theory preprocess those examples into a smaller representation (like a summary or embedding) that the model could consume more efficiently â essentially performing some of the âlearningâ outside the main model. Thereâs research on prompt tuning (learning small prefix embeddings to encode task info) that could be applied at inference: e.g., if a user gives a long prompt, the engine might run a smaller model or a dedicated module to digest that prompt and produce a compact context that the main model then uses. This verges into model design, but an engine could plug in such modules (like an on-the-fly prompt compressor). Also, engines could support retrieval-augmented generation more directly: if the prompt asks a factual question, the engine might automatically query a knowledge base (embedding store) and insert the top relevant documents into the context instead of everything, thus optimizing the context content. This kind of hybrid system (text retrieval + LLM) is likely to grow, and inference engines might offer hooks to do these retrieval steps inside the pipeline (some frameworks already allow passing a retriever that populates the prompt).
Efficient long-context handling: Context windows are expanding (some models now support 32k or 100k tokens context). Handling these lengths with standard attention is expensive (quadratic in length). Future directions include sparse or hierarchical attention to scale to longer inputs. We might see engines adopt algorithms like linear attention or chunked attention (processing context in blocks with summary vectors) for models that support it. If new models use recurrence or state compression (like memorizing earlier tokens in a compressed state instead of exact KV), engines will incorporate that. Also, sliding window approaches where the model processes long text in segments and somehow carries state â engines could manage this by maintaining an auxiliary state that persists beyond the normal KV cache. This is speculative, but already some models (like Transformers with ALiBi or Reformer with locality-sensitive hashing) explore non-quadratic attention. So engines might have to support different attention plugins depending on model spec.
Progressive decoding and multi-pass generation: One idea to improve quality or speed is to do generation in multiple passes. For example, a draft and refine approach: first generate a quick draft of the response (perhaps with a smaller model or the same model in a faster mode), then have the model go over it to improve coherence or detail. This could yield higher quality with less computation than a single-pass huge model. Inference engines could facilitate such workflows by allowing chaining of model invocations with some shared state. Thereâs research like âSelf-Refineâ where the model iteratively improves its answer. Another aspect is alignment with user intent â maybe a future engine will integrate a smaller âalignment modelâ that checks or filters the main modelâs output in real-time for safety or tone (some products do this already by running another model on the output). In terms of progressive decoding, even things like generating an outline first (with the model constrained to output a plan) then filling each part, could become common. The engine would need to support prompting the model with its own earlier output or maintaining multiple related sequences (outline and detailed version) concurrently.
Compiler and runtime advances: Just as we saw with MLC and TensorRT, we can expect more automation in optimizing LLMs. Perhaps future engines will ship with an auto-optimizer that observes usage patterns and JITs the model accordingly â e.g., if certain sequences are very common, it could optimize those paths. Or using profile-guided optimizations where the engine monitors which parts of the model take most time and dynamically chooses to quantize them more or allocate more threads to them. Also, languages like Mojo (for high-performance Pythonic programming) may make it easier to write such optimized kernels and engines.
Energy efficiency and sustainability: Another future focus might be not just speed but energy per token. Large deployments care about power usage. Engines might incorporate strategies to drop precision on the fly if utilization is low (for instance, if at night fewer requests come, run the model in a lower-power mode). Or adjust clock speeds / DVFS of hardware if possible. Possibly even cloud APIs might allow a user to request âenergy-saverâ mode vs âturbo modeâ generation, and the engine picks different parameters.
Integration with new modalities: While this guide is about text LLMs, future âinference enginesâ might handle multi-modal models (text+image or others). Serving those consistently means dealing with not just token sequences but pixel data or audio. The engine might coordinate multiple sub-models (one for vision, one for text) such as in Flamingo or GPT-4 style models. That becomes more complex, but many principles remain (batching, parallel execution). We might see unified servers that can do both image processing and text generation pipelines in one. Hugging Face is already exploring multi-modal pipelines.
Continuous learning and adaptation: Most inference engines are static â the model doesnât change. But thereâs interest in on-the-fly learning (like updating the model with new data via fine-tuning or editing weights). A future engine might support low-impact model updates without full retraining â e.g., using techniques for model editing where a small change can update a factual association. This bleeds into training, but at serving time one could apply a delta patch to the weights (like apply a LoRA update) to change behavior. Inference engines could allow swapping in such patches live.
Safety and monitoring: Another aspect, not purely technical performance, is making engines more aware of what they generate. Future engines might include toxicity filters, bias detectors, or compliance checks as part of the pipeline â especially for enterprise use. These would be additional models or rules that run on the generated text. While external to pure generation, the engine architecture might incorporate them to provide a more holistic service (ensuring the final output meets certain criteria). Already, open-source chatbots often have a âmoderation modelâ or heuristic postprocessor; building that in at the engine level could standardize safety handling.
In conclusion, the landscape of LLM inference is rapidly evolving. Scale is one trajectory (handling ever-larger models and contexts), and efficiency is another (doing more with less precision or clever algorithms). But also flexibility will grow â supporting models that are more dynamic internally or pipelines that involve multiple steps. We expect future inference engines to be even more adaptive, possibly learning from usage, optimizing themselves, and integrating auxiliary systems (retrievers, draft models, safety nets) to provide not just raw generation, but controlled and efficient generation. For a novice researcher or builder, keeping an eye on these trends will help in anticipating how to design systems that are âfuture-proofâ â e.g., designing modular inference pipelines now so that plugging in a retrieval step or a new attention algorithm later is easier.
One thing is clear: as we push the boundaries of what LLMs can do, the inference engines must innovate in parallel, ensuring that these increasingly powerful models remain usable, responsive, and accessible across different deployment scenarios. The interplay of model research and systems research will continue to define whatâs possible in AI deployment. By understanding the core concepts, current architectures, and emerging ideas outlined in this guide, a researcher can contribute to or build upon this exciting domain of LLM inference systems.